![]() The findings show the importance of producing relational authority in contemporary professional–client interactions in bureaucratic settings and challenge the relevance of expertise and professional identity in generating relational authority. The other group outsources everyday scut work and interacts with lab researchers mostly during annual inspections and training, which leads to complaints by researchers to management and eventual loss of jurisdiction. Using these resources to accommodate, discipline, and understand clients, they produce relational authority-the capacity to elicit voluntary compliance with commands. One group constructs its work domain to include not only high-skilled tasks that emphasize members’ expertise but also scut work-menial work with contaminated materials-through which they gain regular entry into clients’ workspaces, developing knowledge about and relationships with clients. Drawing on a comparative ethnographic study of two professional groups overseeing compliance in university laboratories, I identify how choices about their task jurisdiction influence each profession’s ability to enact authority over and gain voluntary compliance from the same group of clients. This paper examines how professionals working in bureaucratic organizations, despite having formal authority, struggle to enact authority over the clients they advise, transforming their right to command into deference to commands. ĪCOT Timeline for those who wishes to know background lore of the mod's story.Publication: Administrative Science Quarterly Three new origins allowing an empire to start at higher tech tiers (Tier 3, Tier 5 and Delta Tier)ĭetailed List of Features here.Meets the Phanon Corps, an illusive third-party paramilitary faction whose motives are unknown.Or just rob them (Destroying their stations will now give you enigmatic tech) Interact with the Curators to discover various histories and secrets.Discover long lost and forgotten technologies, including the ability to create new celestial bodies, eradicate systems, or making self-assembling megastructure.Battle against the fallen empires to claim their ancient technologies as your own in War in Hell.New types of Planetary Bombardment Stances such as Punishment, Exterminatus and Annihilatus! Each with increasing degree of destruction.Some of which offers unique planetary decisions. New Building technologies based on enigmatic powers.Normal, Hive, and Machine now have a selection of armies they can create to conquer their enemies. Over 520 new technologies, many of which require special conditions to be met.Dark Matter also becomes much more important, as various components now require both to build. Dark Energy and Stellarite as new strategic resources.One can be unlocked through hard exploring and efforts, and two can be unlocked by defeating a certain faction and figures out its puzzle. Two can be obtained as you progress further into utilizing Dark Matter and Dark Energy, another is a rare technology only a few can possess. This mod should works fine alongside Zenith of the Fallen Empire Optional Russian Localisation by Jonathan. It also buffs and expands upon the Curator Order a lot, as well as adding an entirely new neutral leviathan-like faction who holds a massive starbase, waiting for someone to challenge them.ĪCOT Override Function - Get this if you want FE/Crisises to also be buffed. Most importantly, the Hive Mind gets to have their own armies now (No more zerglings running home due to low morale)įurthermore, the mod buffs the existing Fallen Empire worlds to be much harder to invade, with their home citadels now fully protected, their outlying planets now have proper FE-tier buildings and their armies now much harder to beat. Technologies are categorized into tiers, and there are event chains that each empire has to go through to acquire them.or steal them from the others.ĭue to vanilla's lacking army contents, this mod also expands upon armies as well. From ship weapons, to buildings, to armies or planetary decisions. This mod introduces a large varieties of new technologies based on the enigmatic powers. But for how long? What if an empire manages to rise and learn their secrets, what if they surpass the known knowledge of the past, and forge a new future thought impossible? The Fallen Empires thought they mastered the Enigmatic Power, their dark matter and energy weapons supreme. ![]() Behind their history lies great many secrets yet to be rediscovered. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. ![]()
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